Task | Time |
Designing the Characters | 3 Hours |
Developing the Characters (colours, size, clothes etc.) | 3 Hours |
Finalizing the drawings. | 1 Hour, 30 Mins |
Next I'm going to produce the theme music for my cartoon. I will need to research into existing theme music from cartoons. This will give me an idea of how create my piece. I will be looking for patterns, if they use repitition, the type of voices/accents. Then that will give me a clear overview of how I should go about my production.
Task | Time |
Research Into 5 Existing Theme Tracks | 2 Hours |
Analyse Each Theme Track in Depth | 2 Hours |
Compare and Review how well they did/or didn’t work | 2 Hours, 30 Mins |
Lastly I'm going to right the opening scene of my sit-com. This is to be done last so that all the characters and ideas have been completely develpoed. As well as these three main tasks I need to produce a clear outline of what the sit-com will involve each episode. To do this I will research again into other existing sit-coms to gather information on what is popular and what stories people will like the most. To gather this information I will create a questionairre and ask people of a suitable age group thet will help my investigation.
Task | Time |
Questionnaire on peoples favourite cartoons/sit-coms | 2 Hours |
Reflect on information found, analyse the information. | 1 Hour, 30 Mins |
Create the sit-com logo | 2 Hours |
Cartoon Ideas
#1 – A divorced man lives in a flat on his own. To compensate for not having a wife or any friends, he owns five strange but friendly talking animals. The animals consist of an obnoxious crab, a responsible turtle, a racist badger, an intelligent Meer cat and his most loyal companion; the loveable dog. The first six episodes would include each animal getting the main protagonist into trouble, the sixth episode would be a problem solved by the whole group. 12 Age group.
2# - Two friends travel around the country in their caravan. The caravan is very shabby and breaks down in a different city every episode. Each episode would include the two guys trying to fix a problem with the terrible vehicle. 12+ Age Group
3# - A dim-witted policeman is on the right road for the sack unless he bucks up his ideas and stops letting criminals get away. As he walks home from work one night, he notices a dog in an alley way. Suddenly the dog begins to speak to him, at first the policeman is confused but due to his lack of intelligence, a talking dog is nothing to worry about. He begins talking to the dog, he tells the dog of his misfortune at work and how he’s almost certainly going to get fired. After a long walk home, the policeman makes a deal with the dog. If the policeman lets him into his flat and live there, the dog will help him solve crimes and stop criminals. They agree and become best friends, solving crimes in very unorthodox manners. 12+ Age group
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